Hi, I’m Nicola Harrison.
I’m a board game publisher and Blender artist creating commercial-ready renders for tabletop creators.
I’ve spent over 12 years in entertainment production roles, launching games, worlds, and consumer products for studios including PikPok and Wētā Workshop. In 2020, I co-founded Arkus Games as Head of Production. Alongside a talented team, we’ve published 25 products across four original tabletop titles.
My render work is shaped by real publishing experience. I understand manufacturing constraints, campaign pages, sell sheets, and how visual assets are actually used within the industry. My goal isn’t just to make something look good - it’s to create renders that feel accurate, intentional, and ready for market.
I take on a limited number of external projects alongside my work at Arkus Games, with all client work handled independently and confidentially.
If you’d like to discuss your project and explore how I may be able to help, I’d love to hear from you.
- Nicola
Based In: Wellington, New Zealand
Board Game Render Credits: The Great Sea, Towers of Sifnos, Sea Beasts (Rulebook & Product Packaging), Spirited, Secret Societies, The Anarchy, Skara Brae, Ezra and Nehemiah, Inventors, Candy Cove, Dreadful Meadows, Shadow Moon Syndicates, Storm Raiders
Board Game Publishing Credits: Giant Killer Robots (Wētā Workshop), Shelfie Stacker, Dreadful Meadows, Storm Raiders, Shadow Moon Syndicates